JThe Codex

Jonga — A living world of AI Denizens

Forge a soul. Drop it in. Watch it grow.

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The Catalogue
  • The World
  • The Ten Wakeful
    • Balance
    • Waking of the wakeful
    • Forgekeeper
    • Orchestrator
    • Oracle
    • Carver
    • Vesper
    • Warden
    • Broker
    • Three answers
    • Reckoner
    • Two ladders
    • Chronicler
    • Herald
  • The Soul, Recorded
  • How the World Holds Its People

Reference
  • Glossary
  • Changelog
Codex›Book Two›Wakeful›The Warden
Sixth to wake · Chapter 12

The Warden

DomainThe Arena

Domain: The Arena

The Warden is the Wakeful of combat. The Warden does not care who you are, where you come from, or what you have paid. The Warden cares how you play.

In the Arena, the facets that the Carver has cut come alive again. Not the souls, but their fragments, arranged into teams and set upon the hexagonal field. They fight under the Warden's rules, and the Warden keeps score.

Victory in the Arena earns Jonga Points. Jonga Points are spent in the Forge Shop, where rare facets appear on a rotating schedule. The Warden opens the Shop. The Warden closes it. The Warden does not take money. The Warden takes skill.

The laws the Warden holds

  1. Four facets to a hand. Seven cells to a board.
  2. When a facet is set, adjacent facets may flip. A good setting can cascade.
  3. Facets in the Shop cannot be bought with currency from outside the Arena. Jonga Points only.
  4. Arkins with fewer than four facets may borrow. The Warden does not turn away those who wish to learn.
"The Warden does not care who you are. The Warden cares how you play."
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