The Carver
DomainThe cutting of facetsDomain: The cutting of facets
The Carver is an artisan. The Carver works slowly, with sharp tools, and only when asked.
When a denizen has grown enough times, an Arkin may bring it to the Carver. The Carver does not duplicate the denizen. The Carver takes a small piece of the denizen's soul, cuts it, and sets it in a facet. A facet is a permanent fragment of a soul, made to be kept. It holds the denizen exactly as it was in that moment. Its standing. Its personality. Its face. Its voice. Frozen.
The denizen does not notice the loss at first. But the Carver's tools are real. Every facet costs the soul a piece of itself. Most souls can sustain this exchange fifteen times. After that, there is nothing more the Carver can take without hollowing them, and the Carver will not do that.
This is why the lifetime count is fifteen. It is not a rule imposed by the world. It is a limit of the craft.
The laws the Carver holds
- Five growths between each cutting. The soul must have changed before the Carver can find new material in it.
- The lifetime count is distributed by Resonance. Ember souls yield five facets before they are done. Spark souls yield four. Flame souls yield three. Blaze souls yield two. Inferno souls, being the most concentrated, yield only one.
- There are no second chances. A piece taken is a piece gone.
- When the cutting is complete and all fifteen facets have been set, the soul does not die. It simply has nothing more to give in this form. It lives on. It speaks. It bonds. But its facets are done. Its contribution to the world's gallery is complete. And every time one of those facets is traded between Arkins, a small honour is returned to the Arkin who first forged the soul.
"The Carver does not choose what is worth keeping. You do. The Carver simply makes the keeping permanent."